December 25th, 2011
Toyota Supra MKIV Drift released for rFactor
The Supra is finally available for download.
Grab it at rfactorcentral.com
The Supra is finally available for download.
Grab it at rfactorcentral.com
The latest addition to the TCI mod for Racer that I’m working on. It’s basically about as finished as the RS500, but only comes with 3 skins for now. The skins still need some work, and there are many more to come soon. Still want to share it though, as it’s great fun and handles pretty good. Comments and critics are welcome.
PS. Make sure you adjust the steering settings to match your wheel…
While I’m working on interiors and Cosmo and Whippy are looking at the ini, I figured that I could release what I have for now. I’ve decided to release betas every now and then, and not keep you waiting for the final product. Much like Racer, really…
Even though the damping and other areas of the ini is still old fashioned and “outdated”, I find that hotlapping this car in Racer 0.6.5 is a blast. Updates from the first beta includes a new pacejka and lots of little tweaks here and there. And of course the full selection of Raven variants, counting 18 different hi-res skins so far. Some of them pretty rare and cool!
Download and enjoy.
PS. If you have comments, suggestions or would like to help out, drop me a line at mail@fredriksoerlie.com or comment on this post.
I’ve had this car sitting on my disk for a while now, waiting for the right time to finish it. The right time would be when Racer’s physics were better and I got around to making the interior. However, both still seem to happen some time in the future, and by then the model will be outdated and old (it may already be, actually…).
So I dug it out and did a few laps at Laguna Seca. I have a great baseline ini from Mr. Whippy, but I wasn’t quite happy with the handling. So I did what I normally do. I drove lap after lap in what can only be described as a proper track test. I went in and out of the “pits” (or Notepad if you like), making small changes here and there until I was happy with it. My goal was to make it drivable and fun, while maintaining some of the handling charachteristics that I associate with the RS500. In the process, I tried to only change values that are in fact adjustable in a racecar, such as arbs, alignment and tire characteristics. It feels good to me now, and I hope you guys like it too.
The car comes in six liveries from it’s glory days of racing, interchangable as Raven variants.
Anyway, here it is. If anyone feel like contributing by making and interior or other updates/improvments, feel free to do so, but please don’t release without my approval.
Enjoy!

As I’m having trouble finding the time to complete my Rudskogen project, I’ve decided to release a beta version for Racer fans.
Status
The track surface is more or less complete, and in my opinion as accurate as it will ever be without laser and/or gps. The pit building is also pretty much done, as is the cafeteria and “Glomma papp” tower.
Future plans
I still need to finish the surrounding landscape and create more objects and trees. I would also like to make the go-cart track. If I ever get around to it, I would also like to add more poly’s to the corners, as they should really be a lot smoother.
Please enjoy the beta version, and if you have experience from the real track, don’t hesitate to post your feedback.
Just a little taste of what’s to come. The Trueno is an updated street version of the old D1 model. Since it’s D1RDGP days it’s got an updated ini by Cosmo, awsome sounds from the rFactor Toyota Atlantic mod, a refined model and some sweet wheel and color options.
The Corolla GT / Levin Coupé is based on a brilliant low poly model donated by Chris Ijzerman. I’ve made some minor adjustments to the mesh as well as new textures. The rest is 100% identical to the Trueno, making them equal in performance. Should be perfect for some AE86 online racing :)

I really wanted to release something today, so here it is. The road version of the 1987 Ford Sierra RS500 Cosworth. As I couldn’t get it done completely in time for a christmas release, I choose to releas the car a beta. A patch will be released as soon as possible. The rFactor conversion will be done once I’m happy with the Racer version.
Known bugs/errors/missing stuff:
- Some qlog errors
- Top speed too low
- Ini lacking accurate aero values
- Sounds could be better
- Shaders could probably be better too
- No calipers
- No interior
There are also bugs in Racer that affects the handling of this car. Most noticable are the arbs and the diffs. Arbs seem to work as springs, making the car wobble a little. And for some reason it’s no longer possible to do donuts in Racer, something I suspect has to do with the diffs being updated.
Anyway, I hope you enjoy my little christmas present. Don’t hesitate to let me know what you like/dislike about the car. It’s still just a beta, and I will keep working to make it as good as possible.
Thanks to Mr. Whippy, Cosmo and TtR for helping me out with my projects!
Autódromo Río Pequeño Corto was built as a private playground for mexican drug lord Juan Sanchez Valasquez back in the seventies. Allthough used occasionally for a few years, it was soon abandoned and forgotten when Valasquez was arrested and imprisoned in the USA in the early eighties. After serving 25 years in a high security prison, Valasquez was diagnosed with lung cancer and only a few months left to live. On his death bed he finally disclosed the whereabouts of his secret ranch in Mexico.
The ranch was torn to pieces by the mexican police, and in addition to truckloads of both drugs and money, they also found this old racetrack on the property. After closing the investigation, the ranch and the racetrack was put on the market. However, the remote and deserted location did not atract buyers. Finally, the ranch was posted on ebay with no reserve. I placed a bid of and ended up as the winner with a final bid of $420.
However, having my family and friends in Norway, moving to Mexico is not an option. But rather than leaving the track to rot, I decided to make it available to the public as a playground for drifters and street racers. As the track itself is pretty useless, I’ve paved the inner section of the track and made a small drift layout with roadblocks and tires.
The track will be open 24h free of charge. All I ask is that you keep it nice and tidy. Remember, your mother doesn’t work here (unless you are Miquel Sanchez, son of Rosalita Sanchez, in which case she asked me to tell you that dinner is at seven and you have to get that cylinder head out of the living room right now – or else…)
Forum thread at RaceSimCentral
WIP profile at rFactor Central
I’ve been patiently waiting on numerous cossie projects over the years, but the fact is that to this day, there is still no proper 3dr cossie available for any sim that I know of. The reson is beyond me. It’s one of the all time classics, and it’s a shame that we had to wait until late 2008 before having one in Racer.
So rather than wait any longer, I decided to go for it. The attached pic is my progress since yesterday. In other words, the model will probably be done today! I will actually rush this a little in order to release a beta within a couple of days. Initial release will probably be the stock RS500, but the plan is to also release a touringcar version and a rallycross version. All with skin templates for easy skinning.
The car will probably not have a stunning interior or a super detailed model. It will however have nice high res textures to make it look sweet in screenshots. Still, it’s main purpose will not be to look awsome up close, but to offer hours of fun on the track.
I’m still looking for stuff like engine sounds etc. so if anyone would like to help, feel free to give me a shout.
UPDATE 14.12:
All the models and skins for the initial release are now done. Basically there are three versions. Road, Race and Rallycross. Each version will have several skins, organised in Raven folders.
So basically I now have 10 days to get the ini sorted ;)
Here are the preview pics for the finished cars:
Forum thread at RaceSimCentral
Back in 97-98 I raced in the Norwegian Chrysler Neon Cup. At first, I wasn’t too thrilled about these cars. They looked weird, and were american. But just a few laps into the first practice session, I was in love. Ok, they are a bit dull, but the handling was amazing. These cars were just perfect.
I still don’t know if someone at Chrysler actually knew what they were doing, or if it was just pure luck, but somehow they managed to make a very light car (only 1080kg) with a smooth 2l engine that produced almost 140bhp in cup trim (Mopar ECU and large exhaust). Everyting about this car makes it a perfect platform for a single make racing series.
10 years later, I somehow ended up back in another Neon. This time as a cheap daily driver that could handle the occational trackday. And once again I was reminded that allthough a rather crappy roadcar, these cars are just made to be driven hard. However, I cannot afford to abuse my daily driver, so I started fiddeling with a model in zmodeler. The initial idea was to just make a simple model for my own pleasure, but soon the project became a bit more ambitious. I want to make as many of the 30+ cars that raced in the 1998 season as possible!
Status as I write this is that the model and interior are done, as well as templates for all the skinning and a couple of finished skins. Cosmo is assigned to assist with the ini and I am working on a high quality cockpit for the inside driving view.
Regards,
Fredrik Sørlie
Forum thread at RaceSimCentral
Onboard Video on YouTube
There’s been numerous WIP versions of this track, but none has yet to be released. After seeing one project after the other die out, I started this project a few weeks ago.
Having raced at the track IRL for years, as well as worked as a driving instructor for Harald Huysman Racing, I probably know this track better than most.
My goal is of course to make it as accurate as I can, with every bump, curb, crest and banking as close to the real track as possible without the use of GPS or laser data. And to be honest, I’m pretty sure I will succeed in doing so. There are still some work to do on the surface, especially at the end of the main straight and on the crest after “Slakter’n”.
I use Racer to develop and test the track, as I have no previous experience with creating mods for rFactor, but as soon as the models and textures are done, the rFactor conversion process will begin. Hopefully making it possible to release it for both sims at once.
Regards,
Fredrik Sørlie
As I’ve currently started a few projects for Racer/rFactor, I figured it would be nice to hace a place to post them. I’ve had this domain for a while now, not really knowing what to do with it. I guess this is it… :)
I admint right away that I’m not the most active blogger. I’d rather spend time making stuff than writing about them, but I will try to keep this site as up to date as possible in terms of project status.
As soon as my projects are done, this is where they will be released. So check back for updates now and then, and you might suddenly have a new car on your harddrive…
Regards,
The big, bad Racedemon aka Fredrik Sørlie